

The creature’s body is malleable and shapeless. This is an emotion, fear, mind-affecting, and sense-dependent effect.įormat: Aura alien presence (240 ft., DC 25, sickened 2d4 rounds).

Once an opponent has been exposed to a creature’s alien presence (whether or not the opponent succeeds at its saving throw), it cannot be affected by the same creature’s alien presence for 24 hours. The duration is 5d6 rounds unless the ability says otherwise. This aura functions as frightful presence, but instead of imposing the shaken condition on creatures that fail their Will saves, it imposes the listed condition. It can activate this ability as part of the action of making an attack or as a move action, but it can activate it only once per round. The creature’s mere presence can have deleterious effects for those nearby. If an ability allows a saving throw, the save DC is determined by the CR of the creature using it (see arrays). Many also have a guidelines entry to help GMs who are adding the ability to new creatures determine its damage or other values. Most rules have a format entry that gives an example of how the rule appears in a stat block. The following are special abilities you can select when creating a creature, many of which appear in the various aliens of this book.
